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Microsoft MTA: Gaming Development Fundamentals Sample Questions:
1. Which two techniques can be used to indicate the transparency area in a sprite? (Choose two.)
A) An alpha channel
B) An index color
C) A UV map
D) A bump map
E) A normal map
F) A texel
2. DRAG DROP
Match each collision-detection method to its description. (To answer, drag each method from the column on the left to its description on the right. Each method may be used once, more than once, or not at all. Each correct match is worth one point.)
3. Which view shows the game world through the character's eyes?
A) First person
B) Isometric
C) Third person
D) Side scrolling
4. What are three ways to perform rotation in 3D space? (Choose three.)
A) Angle-Axis
B) Quaternion
C) Determinant
D) Matrix
E) Vector
5. Which two descriptions always refer to a plane in 3D space? (Choose two.)
A) Any four unique points that make a quadrilateral
B) Any three unique points that make a triangle
C) Any two unique points that make a line
D) A single point and a normal vector
Solutions:
| Question # 1 Answer: C,D | Question # 2 Answer: Only visible for members | Question # 3 Answer: A | Question # 4 Answer: B,C,E | Question # 5 Answer: A,C |



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